> For the complete documentation index, see [llms.txt](https://raidersrumble.gitbook.io/faq/llms.txt). Markdown versions of documentation pages are available by appending `.md` to page URLs; this page is available as [Markdown](https://raidersrumble.gitbook.io/faq/english/21.-what-is-deathmatch-mode.md).

# 21. What is Deathmatch mode?

**Deathmatch mode** has a commit feature, divided into <img src="https://1265150269-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FiBqb2YRhnTuaxWcM5WbI%2Fuploads%2FHqzdbN82ksXhApGjNx1R%2FCoin0.png?alt=media&amp;token=c4d9c951-78bd-4f6f-a8b6-436b44d08faa" alt="" data-size="line">**Gold** and <img src="https://1265150269-files.gitbook.io/~/files/v0/b/gitbook-x-prod.appspot.com/o/spaces%2FiBqb2YRhnTuaxWcM5WbI%2Fuploads%2FzLiYMggmuQAH1JqsFqeB%2FCrystal.png?alt=media&amp;token=02084fce-eb42-4655-829a-41defa1e0c33" alt="" data-size="line">**Crystal.** The higher the selected commit before battling, the higher the amount that can be raised, more prizes that can be won in the end. The handling fee will be deducted first, and then remaining will be prizesed to the winner.

The victory or defeat in the **Deathmatch mode** will affect the player's **ranking score** in the **seasonal ladder**.
